RELAX 0.1

Well I have the game in a very rudimentary state, Menu system is in place, first level loads with starfield, and enemies fly in from off screen and into formation.  Player ship is in and moving, but haven’t written the code to fire its lasers yet or for enemies to move or shoot yet.  Not sure I’ll have a testable version complete this month, hope to complete that by first week of June, and everything should iterate fast once all the mechanics are in place.

 

Bill

REBB 0.9 Released

Some major under the hood changes, removing and re-factoring test code.

Destroyed particle effects after they complete their display.

Added 7 new levels.

Added Unbreakable Blocks ( Grey )

Added Extra-Life Blocks ( Cyan )

Added 6 hit blocks ( Magenta )

Redesigned the levels to make the difficulty progression more logical.

 

Still on the to-do list ( but now on backburner )

New power up types

Controller support. ( much of the code is there but I don’t have a controller to test with ).

RELAX in works

Ver 0.1 of RELAX is in works.  Rook Entertainment’s Laser Assault eXpedition.

Game is based on Galaga/Galaxian/Space Invaders etc

Large amount of custom artwork required for this one ( well large amount for a non-artisty dude like myself ).

Looking to have 15 levels, with 2 mini-bosses and 1 final boss, 12 ‘standard’ levels.

Powerups etc.

Expect this to take 20-30 hours of coding & probably 10-20 hours of making pixel art ( minimum ).

Estimated test release by end of May. With final release by end of June.

REBB Update in works

Added 7 new levels ( 10 total ).

Unbreakable Blocks added.

Redesigned each level for a more logical progression from level to level.

Added an identifier to let you know what level you are playing, Can you get to the Chipmunk Level?!

Modified the block breaking particle effects to look ‘better’ IMO anyway.

 

Still to do for the 1.0 Rev…

Powerups, unique particle effects for the powerups.

Controller support.

REBB Updated to 0.4

Got a lot done this weekend.

REBB updated to 0.4.

1. Added Particle Effects to Broken Blocks

2. Increased speed of the Paddle

3. Updated the Color Scheme

4. Added Credits Page

5. Ported REBB 0.4 to WebPlayer, PC, OSX and Linux

Updated to REBB 0.3

Included are:

Add lives, so you don’t have to start over after just one ball.

Clamp the speed of the mouse paddle to the same speed as the keyboard paddle.

Add a score, and scoring modifiers.

Replace Level Backgrounds with photo’s my wife has taken, rather than my horrible photography.

 

Still on the to-do list.

1. Add support for controller. (Text has been added to describe usage but actual controller input hasn’t been added yet.)

2. Including different block types and paddle types and/or shapes.

3. Power-Ups

4. Particle Effects for powerups

5. Particle Effects of broken blocks.

REBB updated

Fixed a loading bug, that caused the game to hang if you tried to play after loosing.

Also added keyboard support. Update time 2.5 hrs – 12.5 hours total now.

 

Future Development – In no particular order

1. Add lives, so you don’t have to start over after just one ball.

2.  Clamp the speed of the mouse paddle to the same speed as the keyboard paddle.

3. Add support for controller.

4. Add a score, and scoring modifiers.

5. Including different block types and paddle types and/or shapes.

6. Power-Ups

7. Particle Effects for broken blocks and powerups

8. Replace Level Backgrounds with photo’s my wife has taken, rather than my horrible photography.

First Unity Project Completed

I just finished REBB – the Rook-Entertainment Block Breaker, Just a technical exercise to get used to Unity3D.

http://rook-entertainment.com/Games/Games.html

Chrome wont run the Unity Plugin currently so try in IE or Firefox.  When the Unity plugin begins supporting WebGL

ill update the link.