REBB Update still in the works.

Cleaned up a lot of the messy code I created getting it running including removing large blocks of if…if else statements converting the whole block to switch, case groups.  Also figured out how to destroy the particle systems as they finish emitting, not a huge thing in a project this size, but figured I should attack every project with an eye for clean, efficient and effective code.  Created all the code to allow the player to select the controller to play by but still need to create the code to control the paddle via controller.

All 10 levels are now laid out, found and squashed a couple bugs that where stopping the player from moving to the next level ( after the addition of special blocks and unbreakable blocks. )

Still not happy with how the particle effects look.

Created a ‘special’ block type and will have it do a random effect, those effects still need to be created.

Hoping to finish this up this weekend, but it isn’t looking promising currently.

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